|  The concept behind this project is to prepare a computer-generated 
                      object as a body for URUSHI (Japanese lacquer) work encompassing 
                      the sense of nature and fluidity.
 
 In craft, material and tools have always been closely related 
                      to each other, even born of one another. In ceramics, the 
                      potter's wheel enables one to form clay in a round shape 
                      but not a square one. In glass, the size of pieces is limited 
                      by the capacity of the kiln. In weaving the fixed width 
                      of the loom restricts the weaver. Therefore, in craft the 
                      shape of a piece largely depends on the tools that you use. 
                      Furthermore, some tools have greater limitations than others, 
                      but this can add intrigue where the practitioner must consider 
                      how they might conquer these difficulties and where new 
                      ideas might develop. As such, the relationship between tools 
                      and objects in crafts practice is very important.
 
 The same thing applies to the computer system when considered 
                      as a craft tool. Seemingly, it can do anything, but it has 
                      in turn its own unique limitations, with many unknown factors. 
                      But as with the more conventional tools, the greater these 
                      limits, the more one might create the unpredictable. As 
                      a traditionally trained craftsperson, this very contemporary 
                      problem is fascinating, and one might describe it as COMPUTER 
                      CRAFT.
 
 Numerous organic curves can be found in the natural world 
                      and it is these elements that I am bringing into my practice. 
                      First, selected curves from nature are extracted and put 
                      into CG software. This can be used to connect curves, when 
                      placed in close distance from each other, thus creating 
                      a seamless surface. Results can be surprising as even after 
                      careful placement, the outcome is unpredictable. Sometimes 
                      it may come out as very plane shape and others very complicated, 
                      but inevitably unexpected. By next applying this to the 
                      Rapid Prototype system (See next page), 
                      it is possible to produce a real piece in this form. These 
                      unusual, fluid and smooth shapes have special appeal and 
                      I was inspired to apply URUSHI to their surfaces.
 
 While the shapes of the natural world are created by invisible 
                      forces, it might be said that these objects are either reconstructions 
                      or reincarnations of the invisible latent figures of nature, 
                      discovered through the use of unpredictable digital technology. 
                      The application of URUSHI onto the resultant object, emphasizes 
                      its unique qualities, and shows true organic value in the 
                      entirely manmade.
 June 2003/Kenji Toki   
 [URUSHI] [Kenji 
              Toki] [Current project] [Rapid prototyping]
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